I co-created Clue: The Tale of Molly Dexter for a private event held at a supposedly haunted hotel. The project led participants on a multi-day scavenger hunt throughout the hotel to discover the story of its resident ghost — Molly Dexter.
In creating this experience, my collaborator and I sought to make a potential haunting seem less frightening and more fascinating by exploring the humanity of a misunderstood supernatural being.
To play the game, participants searched the hotel for artfully presented clues, each of which provided another piece of the ghost’s life story. Participants who completed the game before a certain time were invited to witness a one-time appearance of the ghost of Molly herself, played by an actor who appeared in elegant spectral regalia to tell the end of her story.